![]() ![]() ![]() I fumbled against the Illusive Man's army because even though I maxed out a few of Aria's skills, I'd never gone into battle with her. It didn't seem like that big of a deal until the first firefight erupted. Aria barely trusts Shepard and won't allow any of the Normandy's crew besides him to step foot on the now Cerberus-controlled space station. On this mission, those familiarities were stripped away as soon as I started. I've spent tens of dozens of hours with Garrus, Mordin and Vega so I know their individual strengths and weaknesses. As a means to an end, it works well enough, but what stands out most about it are the interactions with my squadmates as a sortie unfolds. The heart of Mass Effect is its characters, not its combat. There aren't any real or overarching secrets revealed similar to the "Leviathan" downloadable content, either.Īsari crime boss Aria T'Loak teams with Shepard against Cerberus Unlike the "From Ashes" pack, you don't gain a crewmember. It's a decent distraction, but, unless Aria's a favorite character or you must see a female turian, skipping it isn't a big deal. "Omega" feels akin to the one-off fan-service missions like helping the biotic academy that Jack is at or evacuating Jacob's base. As long as Shepard opens Aria's email about taking back Omega via the Normandy's computer before the assault-on-the-Illusive-Man's-base end-game sequence starts, you're good to go. There are moments in the main story where Shepard works with Aria on the Citadel, and this mission picks up at a previously unavailable docking bay on the galactic hub, so I'm not sure it occupies a specific moment in terms of Mass Effect 3's narrative. ![]() I leveled up a few times and maxed out my sticky grenade skill by mission's end, but because I have no intention of returning to Earth again with this save file, having asari crime boss Aria T'loak's war assets at my disposal didn't mean all that much. It seems the designers felt the same way, too, because anything new was either negated by the time I reached the anticlimactic final showdown or wasn't very important to begin with. I've already saved the universe and dealt with the consequences of all that entails, so everything on the spire-like trading hub of Omega felt superfluous. Throughout my return to this den of inequities, I couldn't shake the feeling as I played through Mass Effect 3's new Omega DLC that what I was doing didn't matter. ![]()
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